6/22 here's a previous version, much farther along, 

https://derrickmoore.itch.io/klingon-game-2022



(This game is being built as a full Klingon-language experience — every menu, every command, every encounter will eventually be presented entirely in tlhIngan Hol. Right now, it's still a mix of English and Klingon as we continue development, but the goal is a fully immersive, linguistically authentic Star Trek parody where even non-Klingons must learn to fight, trade, and survive on Klingon terms. Until then, expect a few translations and hybrid UI elements)

###  **Ship Controls**

* `W` or `↑` – Increase thrust

* `S` or `↓` – Decrease thrust

* `A` or `←` – Rotate left

* `D` or `→` – Rotate right

* `F` or `End` – Full stop (cut thrust & rotation)


###  **Engine Boost & Thrust Presets**

* `Left Shift` – Temporary thrust multiplier

* `7–0` – Preset thrust levels (100 to 1,000,000)


###  **Camera**

* `Q` – Zoom in

* `D` – Zoom out

H for help

Inspired by *Oregon Trail* and classic arcade sci-fi, **Klingon Trail** puts you in command of a procedurally generated Klingon captain and their crew. Your mission: survive a perilous journey across the galaxy, maintain your honor, and lead your ship to glory.


With limited supplies and a reputation-based economy, every decision matters. You’ll explore hostile planets, dock at Klingon colonies, clash with alien lifeforms, and fight desperate space battles — all in a unique blend of **retro vector graphics**, **personality-driven gameplay**, and **procedural storytelling**.


---


### Features


*  **Procedural Captains**: Each with distinct stats like Fear, Glory, Honor, and more (`D–L system`), affecting behavior and ship layout

* *Custom Starships**: Built dynamically based on captain traits — weapons, power, sensors, even aesthetics

*  **Explore & Survive**: Visit alien worlds, resupply at Klingon colonies, and face random space hazards

*  **Honor Is Currency**: Everything costs reputation — lose it, and even your crew might turn on you

*  **Old-School Controls**: Thrust, rotate, orbit, and zoom using keyboard-based flight controls

*  **Arcade-Inspired**: Includes an idle-mode "attract screen" with simulated battles and flashing Klingon prompts

*  **Bilingual Interface**: Toggle between Klingon and English (via the "H" key)

* 💀 **Permanent Death**: Blood spilled is permanent. No save scumming. No reset.


---


### Goal


**Command a ship. Lead your crew. Die with honor — or live with shame.**



Development Log

6/19 – 🔄 Temporarily replaced the ship with a sprite due to line drawing issues. Focused on getting planet systems working. Built a few test scenarios (nothing functional yet). ✅ as soon as I posted it wasn't working, it started working again, so I removed the sprites and back to vector graphics

6/18 – ✅ Set up a few UI buttons linked to test areas/scenarios for gameplay systems.

6/16 – 🔄 Not finished, but focused on Klingon vector-style ships and building AI flight behavior. Translating other systems in the background.

 Game Overview

✅ CORE GAME SYSTEMS (Functional)

Captain Generator

Klingon Ship Generator

Procedural, based on captain stats
Thrust System

Uses W/S, DNA influences movement
Orbit System

Power System

Conduits control output; functional
Sensor System

Collider expands and pings targets
Interior Generator

Procedural triangle/trapezoid design
Portrait UI Integration
🔄
Some portraits uploaded, partial placement in ships
Hex UI

Dual-language, stylized retro look
Sound Design Bible

Complete design document for music and SFX
Language Toggle (H key)
🔄
Working in some systems, not global

Status
KlingonDNA)
OrbitTrigger, orbit speed based on distance

🔄 PARTIALLY COMPLETE SYSTEMS

Combat System
🔄
Ships spawn and rotate, no weapons or health yet
Attract Mode
🔄
AI captains spawn; battle starts, but some features like exit key and Klingon prompts broken
Quote System
🔄
Concept planned; random quotes work in some cases
Crew DNA
🔄
Exists, not fully active in behaviors
Colonist Behavior
🔄
Spawns and seeks huts, but pathfinding/gravity incomplete
Realspace Planets
🔄
Procedural gen exists, needs activation logic
Atmospheric Planet Layers
🔄
Visuals coded, needs polish or rollback
Captain Portrait in Ship
🔄
Assigned to ship bridge, not yet animated
Start Screen > Captain > Launch Flow
🔄
Functional flow path, not finalized

Status

❌ SYSTEMS NOT STARTED

Combat Mechanics (Firing, Damage)

No projectile or damage systems yet
Saving/Loading Game

Not started
Events / Quest System

No framework implemented yet
Alien Life / Creatures

Approved concept (xenomorph etc), not yet coded
Crew Task System

Idea exists, no implementation
Full Crew UI / Morale

Needs full visual/stat tracking
Trading / Cargo Mechanics

Not implemented yet
Audio in Unity

Sound files/styles exist, nothing in-engine

Status

🧭 Attract Mode Progress

Idle-activated mode
🔄
Fake Klingon space battle
🔄

Random captain quotes

Exit on keypress

Font rendering

"H" key for bilingual display


Status
<< RUCH >>)

🚀 Captain Select & Outfitting

4–6 Captains / Traits / Quotes

Portrait and DNA integration
🔄
Klingon + English Name

Outfitting System
🔄
Item Store (Honor-based)

UI Icons + Labels

Trial-and-error friendly design



Updated 19 days ago
StatusReleased
PlatformsHTML5
AuthorDerrickMoore
Made withUnity

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