Vector Klingon Game
Note on Language Support
This game is being built as a full Klingon-language experience — every menu, every command, every encounter will eventually be presented entirely in tlhIngan Hol. Right now, it's still a mix of English and Klingon as we continue development, but the goal is a fully immersive, linguistically authentic Star Trek parody where even non-Klingons must learn to fight, trade, and survive on Klingon terms. Until then, expect a few translations and hybrid UI elements — but know that full Klingon dominance is coming.
### ๐ **Ship Controls**
* `W` or `โ` โ Increase thrust
* `S` or `โ` โ Decrease thrust
* `A` or `โ` โ Rotate left
* `D` or `โ` โ Rotate right
* `F` or `End` โ Full stop (cut thrust & rotation)
### โก **Engine Boost & Thrust Presets**
* `Left Shift` โ Temporary thrust multiplier
* `7โ0` โ Preset thrust levels (100 to 1,000,000)
### ๐ญ **Camera**
* `Q` โ Zoom in
* `D` โ Zoom out
H for help
Inspired by *Oregon Trail* and classic arcade sci-fi, **Klingon Trail** puts you in command of a procedurally generated Klingon captain and their crew. Your mission: survive a perilous journey across the galaxy, maintain your honor, and lead your ship to glory.
With limited supplies and a reputation-based economy, every decision matters. Youโll explore hostile planets, dock at Klingon colonies, clash with alien lifeforms, and fight desperate space battles — all in a unique blend of **retro vector graphics**, **personality-driven gameplay**, and **procedural storytelling**.
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### โ๏ธ Features
* ๐๏ธ **Procedural Captains**: Each with distinct stats like Fear, Glory, Honor, and more (`DโL system`), affecting behavior and ship layout
* ๐ **Custom Starships**: Built dynamically based on captain traits — weapons, power, sensors, even aesthetics
* ๐ช **Explore & Survive**: Visit alien worlds, resupply at Klingon colonies, and face random space hazards
* ๐ฉธ **Honor Is Currency**: Everything costs reputation — lose it, and even your crew might turn on you
* ๐ฎ **Old-School Controls**: Thrust, rotate, orbit, and zoom using keyboard-based flight controls
* ๐บ **Arcade-Inspired**: Includes an idle-mode "attract screen" with simulated battles and flashing Klingon prompts
* ๐ง **Bilingual Interface**: Toggle between Klingon and English (via the "H" key)
* ๐ **Permanent Death**: Blood spilled is permanent. No save scumming. No reset.
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### ๐ฏ Goal
**Command a ship. Lead your crew. Die with honor — or live with shame.**
๐ ๏ธ Development Log
6/19 โ ๐ Temporarily replaced the ship with a sprite due to line drawing issues. Focused on getting planet systems working. Built a few test scenarios (nothing functional yet). โ as soon as I posted it wasn't working, it started working again, so I removed the sprites and back to vector graphics
6/18 โ โ Set up a few UI buttons linked to test areas/scenarios for gameplay systems.
6/16 โ ๐ Not finished, but focused on Klingon vector-style ships and building AI flight behavior. Translating other systems in the background.
๐ฎ Game Overview โ (Written and working as the foundation)
A complete summary of the game idea, world, mechanics, and style. Serves as the current pitch and design document.
โ CORE GAME SYSTEMS (Functional)
Captain Generator
โ
Klingon Ship Generator
โ
Procedural, based on captain stats
Thrust System
โ
Uses W/S, DNA influences movement
Orbit System
โ
Power System
โ
Conduits control output; functional
Sensor System
โ
Collider expands and pings targets
Interior Generator
โ
Procedural triangle/trapezoid design
Portrait UI Integration
๐
Some portraits uploaded, partial placement in ships
Hex UI
โ
Dual-language, stylized retro look
Sound Design Bible
โ
Complete design document for music and SFX
Language Toggle (H key)
๐
Working in some systems, not global
Status | |
---|---|
KlingonDNA) | |
OrbitTrigger, orbit speed based on distance | |
๐ PARTIALLY COMPLETE SYSTEMS
Combat System
๐
Ships spawn and rotate, no weapons or health yet
Attract Mode
๐
AI captains spawn; battle starts, but some features like exit key and Klingon prompts broken
Quote System
๐
Concept planned; random quotes work in some cases
Crew DNA
๐
Exists, not fully active in behaviors
Colonist Behavior
๐
Spawns and seeks huts, but pathfinding/gravity incomplete
Realspace Planets
๐
Procedural gen exists, needs activation logic
Atmospheric Planet Layers
๐
Visuals coded, needs polish or rollback
Captain Portrait in Ship
๐
Assigned to ship bridge, not yet animated
Start Screen > Captain > Launch Flow
๐
Functional flow path, not finalized
Status | |
---|---|
โ SYSTEMS NOT STARTED
Combat Mechanics (Firing, Damage)
โ
No projectile or damage systems yet
Saving/Loading Game
โ
Not started
Events / Quest System
โ
No framework implemented yet
Alien Life / Creatures
โ
Approved concept (xenomorph etc), not yet coded
Crew Task System
โ
Idea exists, no implementation
Full Crew UI / Morale
โ
Needs full visual/stat tracking
Trading / Cargo Mechanics
โ
Not implemented yet
Audio in Unity
โ
Sound files/styles exist, nothing in-engine
Status | |
---|---|
๐งญ Attract Mode Progress
Idle-activated mode
๐
Fake Klingon space battle
๐
โ
Random captain quotes
โ
Exit on keypress
โ
Font rendering
โ
"H" key for bilingual display
โ
Status |
---|
<< RUCH >>) |
๐ Captain Select & Outfitting
4โ6 Captains / Traits / Quotes
โ
Portrait and DNA integration
๐
Klingon + English Name
โ
Outfitting System
๐
Item Store (Honor-based)
โ
UI Icons + Labels
โ
Trial-and-error friendly design
โ
Updated | 2 days ago |
Published | 7 days ago |
Status | Released |
Platforms | HTML5 |
Author | DerrickMoore |
Made with | Unity |
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