Turn Based Dungeon Jam 40k fangame
for the Random Dungeon game jam,
Turn Based Dungeon Crawler Jam - itch.io
Player Controls
Movement
-
W
– Thrust forward -
T
– Move up (translate) -
Y – Move down (translate)
-
C
– Strafe right (translate) -
Z
– Strafe left (translate) -
S
– Brake (slow forward motion)
Rotation
-
A
– Yaw left -
D
– Yaw right -
Q
– Roll left -
E
– Roll right -
R
– Pitch up -
Mouse (Hold Left Click + Move)
– Rotate manually
Flight Assistance
-
X
– Stop rotation (angular dampening) -
F
– Full stop (velocity + rotation) -
Space
– Auto-level ship upright
Orbit & Targeting
-
O
– Enter orbit around nearest massive object -
Tab
– Cycle reference targets (Sun, Planet, Ship, etc.) -
G
– Instantly face selected reference target
Miscellaneous
-
L
– Toggle landing gear
Let me know if you want a stylized HTML version, JSON for localization, or icons next to each control!
Day 3 or 4? it took me this long to just create an environment and migrate the Spacemarine scripts from main game.. decided it was a good time to redo gravity and everything.. no graphics, becasue I thought it would just take time and the main game looks good, and this stuff will, i hope, get incorporated into maingame after jam.. so, no graphics.. and the procedural voidships in maingame do not look good yet.
Day 5, Starting on building random Dungon.. the idea being, hey, on route someplace, the Voidship noitices a spacehulk, and ... thats as far as i got. I have a nice SpaceMarine generator that creates some fun personalitites, and I'm working on getting them into the gamespace, moving around, and eventually go to the random dungeon inside the spacehulk (a collection of space debris and derelicts held together by gravity and stuff)
day 10... removing some 40k elements, but still doing the same thing.
My discord for the project
And YouTube vid of main project
Updated | 55 minutes ago |
Published | 9 days ago |
Status | Released |
Platforms | HTML5 |
Author | DerrickMoore |
Made with | Unity |
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