its actually just a flat shaded flat polygon, with a "blur" effect on the camera layer...
(I know.. the marines look crappy... I could go for a nice high poly look, but then frankly the high poly model would be at least 10,000 times more complex and I wouldnt be able to do like a whole Chapter on screen at once, with effects and enemies.. which is like something Ive wanted to do since 1994..
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That's pretty cool!
What shader are you using to get that kind of effect on the models?
its actually just a flat shaded flat polygon, with a "blur" effect on the camera layer...
(I know.. the marines look crappy... I could go for a nice high poly look, but then frankly the high poly model would be at least 10,000 times more complex and I wouldnt be able to do like a whole Chapter on screen at once, with effects and enemies.. which is like something Ive wanted to do since 1994..
(and 40K game from 1994 )