Day 1/// ok, that was alot of work, and all it does right now is display the Scenario info.. 

eh, ill keep the typo in, maybe it'll make it safer from lawyers. Ever since I was a kid I wanted to play that game from that movie, and so here is my attempt. Making it for the Unconventional Jam.  And mostly im trying to see what I can do without graphics,  cause thats a challenge for me. 

https://itch.io/jam/unconventional-jam

day 2, making the map.. ok, so the idea is, I'm taking the "log in" as a seed, and using it to generate a little Wargame sim, like in the movie.. and it would be nice to include little easter eggs for inputing "pencil" or other passwords from the movie.   so i got 4 nations in, and I want 13 NATO nations and 13 Warsaw Pact nations. 

ok.. Ive spent 2 days trying to get the map to look good, and i should just accept that this is as good as its gonna get and i can finally move on to nuclear explsosions., 

GLOBAL THERMAL NUCLEAR WAR

“The only winning move is not to play.”

A real-time strategy simulation inspired by the Cold War aesthetics of 1983. You assume control of a nuclear superpower, tasked with navigating the razor’s edge between deterrence and annihilation. Deploy strategic assets. Track global panic. Watch cities go dark.

Missiles are only one option. Spies, sabotage, propaganda, and panic are weapons too.


# ✅ DAY 1 – COMPLETED


* [x] WOPR terminal login with blinking underscore

* [x] Accept 6-letter JOSHUA DNA seed and decode it

* [x] Generate scenario text via `JoshuaDecoder`

* [x] Interactive scenario menu (1–5 options)

* [x] "Global Thermonuclear War" panel loads with side selection

* [x] Side selection leads to map view

* [x] ASCII USA and USSR maps integrated

* [x] CameraDirector focuses on all `"Nation"` tagged objects

* [x] Quit function via Escape key and button

* [x] CRT scanline texture created + support script added


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# 🗓️ DAY 2 – (MAP & WORLD FOUNDATION)


* [ ] ✅ Create **HAMBURGER.cs** to:


  * [ ] Read full DNA seed + side

  * [ ] Activate map panel

  * [ ] Trigger DEFCONManager

  * [ ] Pass mini-scenarios (6–8) for unit/world building

* [ ] ✅ Build **UnitDatabase.cs**:


  * [ ] 13 NATO unit codes (A–M)

  * [ ] 13 Warsaw Pact unit codes (A–M)

* [ ] ✅ Convert ASCII USA and USSR into proper prefabs with `"Nation"` tag

* [ ] ✅ Add 2–4 example cities or base icons on the map (text or sprite)


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# 🗓️ DAY 3 – (UNIT SYSTEM + CAMERA POLISH)


* [ ] ✅ Instantiate units (prefab or label) from mini-scenarios in DNA

* [ ] ✅ Units labeled `[A]`, `[B]`, etc., positioned near relevant ASCII nations

* [ ] ✅ Add side marker text (NATO vs WARSAW) on units

* [ ] ✅ `CameraDirector` follows nations + adjusts zoom

* [ ] ✅ DEFCONManager begins at DEFCON 3 and counts down on timer

* [ ] Optional: Add click-based unit selection (just visual for now)


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# 🗓️ DAY 4 – (POLISH + ENDING STRUCTURE)


* [ ] ✅ Trigger DEFCON 2 and 1 (audio/text alerts on screen)

* [ ] ✅ Show basic "Simulation Complete" report screen:


  * [ ] Casualties, panic, surviving cities

* [ ] ✅ Build basic panic system (e.g., color changes on cities or flashing text)

* [ ] ✅ Display player side, seed, and outcome at top/bottom of map

* [ ] Optional: Let user "Restart Terminal" after a run ends



Updated 2 hours ago
Published 1 day ago
StatusReleased
PlatformsHTML5
AuthorDerrickMoore
Made withUnity

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