Starship Stowaway Episode .056b

unfinished.. there was a lot I was not able to get in.. My 2nd solo project, but it's a lot better than my first.

Intructions. use keypad Plus & Minus to Zoom in/out
A and D Keys will move Left and Right
Down Arrow, will negate all momentum
Left and Right Arrow Keys will Rotate the Saucer

(desktop download version plays better)

unfinished... there is a disabled saucer out in space somewhere broadcasting a distress signal... , with a crew that would have been lucky, if they could be rescued.. but I got bogged down in trying to create a player controller that would work in zero-G and on the various planets and asteroids. 

Starship Stowaway is my long term indie game, a story about a little guy in a big universe who is just trying to get home in a retro sci-fi universe... except that this is totally different, and set in the past, and takes place in an alternate grey-scale universe.. 

Any part of the Saucer touching anything, except the landing gears will result in an explosion and game over.. engine trust is based off the "atomic furnace" which is affected by different things... a low furnace number means very low thrust.. you need about 300 furnace level to leave that starting planet

End key, will exit the vehicle, but do not do that, there is no way back in..
and more exposition.. this was made for Game Jam of the Week #114, and is unfinished, but it did help me flesh out and update and learn how to do stuff for my Indie game, Starship Stowaway, a game about a little guy, in a big universe who is just trying to get home. um.. the web browser version is kinda dumbed down, and some controls do not work as expected, there are graphical errors and the frame rate is alot better in the desktop version.. you know.. this reminds me that I really need to team up with a writer who is interested in talking about Buck Rogers and Flash Gordon and Jack Kirby stuff.. which is the end result I'm trying to go for in Starship Stowaway...

there are many improvements that could  be made, I'd appreciate any suggestions.. and you get it, right? that's it's Black and White because the spaceship is 1950s style? does that come across?


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This looks very, very cool! Love the visuals that I saw. Unfortunately, I couldn't quite figure out what to do... I was good at crashing into the two towers at the start though!

Seems like a promising start though. Keep it up!

thanks.. and unfortunately that is all there is..

there are a few moons, asteroids and planetoids floating around.. the goal was to make the saucer a "rescue ship".. . there is a disabled saucer somewhere on the map that needs rescuing... but I wasn't able to get the gameplay for that in..  it's neat, the disabled ship is broadcasting a distress signal that you can see on the minimap.. the signal bounces off planets and moons nicely.. 

oh yeah, and your saucer needs several seconds to build up enough thrust in order to leave that planet's gravity well.. I didn't really explain that well at alll in game

 (I'm not really a coding person.. I spent the last 2 days of the jam just fixing collision errors so that asteroids kill the saucer put not planets and planets kill the saucer and asteroids but don't kill the landing gear..  but I did learn a lot, especially about how collisions work in 2D Unity which I did not know before.. ) I really enjoyed this Black&White universe and think it deserves to be fleshed out a bit more.. it definatly needs guns and things for the player to do