a Ringworld Flight sim
Work on progress very simple old school vector based flight sim.
Download version works and looks better
There's a big problem with the scale of the background stars
No collisions
no telemetry
and missing central star at the hub.. star is there now, but, its Drawing in front of the Squares. but the scale should be right.
The Dark Blue arcs represent the surface 9f the Ring,
the Light Blue concentric circles represent a swath of the landscape 100,000 miles in diameter (this is so i can generate some terrain, maybe, if a few other things get worked out. That center circles is about 10k miles in diameter, about the area of the entire Earth.
FLIGHT
Left-mouse button to control spacecraft
W / S throttle forward / reverse
A / D yaw left / right
R / F pitch up / down
Q / E roll left / right
SPACE (hold) damp spin + auto-level to 0-0-0
X (hold) damp spin only (keep current attitude)
CAMERA
Right-mouse drag look around (pilot view) / orbit (when orbit cam active)
Arrow keys look left / right / up / down (pilot view)
Mouse wheel zoom in / out (changes FOV)
C toggle pilot view ↔ external orbit cam
Idle ≥ 5 s orbit camera auto-spins slowly
day 1, I saw too many bad illustrations of the Ringworld and felt like making a nice one you could fly around. Took some old spaceship conttlrols and made a kinda ok Ringworld, just out of Dark Blue vector lines, with some Light Blue vector lines that will eventually be "terrain".. unfortunately, the Ring goes sub-pixel at the far arc, and ill need to work on that.
Day 2, added a "pilot" camera view with a zoom so you can zoom in and actually see the far arc of the Ringworld.
Day 3, (i fear my size is off by a factor of 10, too small) I thinks its good for now, added a few controls, refined the Ring. It serves its purpose of being a nice visual of standing on the surface of the Ringworld.
I kinda reached a few limits of what Unity will display and do. Just the size is massive, and each frame we are traveling at the limits of the floating point error
Updated | 13 hours ago |
Published | 1 day ago |
Status | In development |
Platforms | HTML5, Windows |
Author | DerrickMoore |
Made with | Unity |
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